I'll be speaking for myself and my fellow who also playtested.
- What do you think of the puzzles? Too difficult or too easy?
- Neither of us figured out the puzzles. They're interesting and unique but aren't immediately intuitive for either of us so we died before figuring out what they were.
- How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)
- I think the oxygen meter was fine and balanced. It was reasonable for the meter to be affected more when too close to the fire, etc. It adds a neat touch of panic to what seems like a relatively calmer game.
- How did you feel about the fire/extinguisher? Were the fires a good enough distraction to keep you on your toes?
- Both of us had a general consensus that its hard to control and can waste oxygen being lost because of it being flimsy. It's silly and gave a good laugh, but was more panicking to try letting it go and it wouldn't.
- What did you think of the pace/length of the game?
- It has a good pace, while the length of the game is fairly short depending on your route.
- What did you think of the level design? Was it easy to keep track of the rooms given the constraint on the door charges?
- I think the level design is great and memorable, neither of us were getting lost with navigation.
- What did you like about the game?
- The design, artwork, use of gravity and the inclusivity of these choices that need to be experimented with.
- What did you dislike about the game?
- When panicking, the fellow would almost always end up doing the upside down spin where the POV is flipped, and it takes a while to fix.
- What could be improved or added to enhance the overall gameplay?
- The main improvements would be to fix the POV bug and have a more controlled grip on the fire extinguisher.
- What did you think of the overall feel/ambience of the game? Did the sounds and art mesh well?
- The overall feel and ambience of the game is fantastic. This game is certainly unique with its own touch. The sounds and art styles give me a vague connection with Stanley Parable and other games of the sort.